Propellerhead Reason How To: MIDI & Audio Settings
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Understanding MIDI – MIDI Ports, Channels, and the General MIDI Standard
Produce Your Own Songs Using 3 Simple Steps
The Difference Between Insert, Send, and Master Effects

Mixing

The Difference Between Insert, Send, and Master Effects

Posted on 25 March 2010

In music production, especially during the mixing stage, effects are used either to shape the sound from a technical point of view or an aesthetic point of view. After understanding the three types of audio effects (dynamic based, frequency based, and time based), now we will learn the difference between the three main applications of [...] Continue Reading

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Using Layering Techniques in Music Production

Production

Using Layering Techniques in Music Production

Posted on 19 March 2010

Sometimes when we are creating the music, the sounds of the virtual instruments we are using leave a lot to be desire; they are either too thin, too small, or just don’t have that extra oomph. Sometimes the sound maybe close to what we hear in our head, but it needs a little something else, [...] Continue Reading

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The 3 Types of Audio Effects

Production

The 3 Types of Audio Effects

Posted on 11 March 2010

There are audio effects, and there are audio processors. The difference is: in audio processors, the audio signal gets changed entirely resulting in a new signal, while in audio effects the original signal is blended in with the new signal. Examples of audio processors are dynamics processors and frequency processors: these processors change the dynamic [...] Continue Reading

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Propellerhead Reason – Using ReDrum

Programming

Propellerhead Reason – Using ReDrum

Posted on 05 March 2010

p {text-align:justify;} ReDrum is Reason’s virtual drum machine. Like its siblings in the Reason environment, ReDrum is a powerful instrument. Its main function is to be the beat provider for your composition, but you can create very unique sounds if you can experiment with the capabilities of ReDrum. To create good compositions in Reason, understanding and [...] Continue Reading

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Digital Music Production – What Is a Soundcard?

Signal Chain

Digital Music Production – What Is a Soundcard?

Posted on 25 February 2010

Many musicians beginning their independent music production have to travel down the path of understanding the signal chain: the equipment that gets your sound from the sound source into a recorded media. One of the main parts of the signal chain is the soundcard (when we talk digital music). It has come to my attention [...] Continue Reading

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Using Reason’s Transpose, Quantize, and Velocity Function

Software

Using Reason’s Transpose, Quantize, and Velocity Function

Posted on 20 February 2010

In the recent 4th edition of Propellerhead Reason there is a handy floating Tools window that pops up on the right hand side by default. This tools menu contains the transpose, quantize, and velocity function shortcuts so you can reach them within one click. Using these functions in our song compositions allow us more creative [...] Continue Reading

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This simple blog-style magazine is for musicians who want to learn the art of do-it-yourself music production.

Brought to you by songwriter and music producer Endy Daniyanto

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